About Quoridor

Quoridor is a two- or four-player abstract strategy board game played on a 9×9 grid. Each turn you either walk your pawn one square or drop a wall to slow the opponent down. First pawn to reach the opposite edge wins. This page is a full reference to the game, its rules, its history, and how to play it well — a supplement to the free online version you can play at playquoridor.online.

What is Quoridor?

Quoridor is a modern abstract strategy game invented by Italian designer Mirko Marchesi and published by the French company Gigamic in 1997. It has been sold in over three million copies worldwide and has won a long list of awards, including the Mensa Select award (1997), the Game of the Year award in the United States (1998), the Toy of the Year in France, Belgium and Canada, and a nomination for the prestigious Spiel des Jahres. It is often described online as the "balls and walls game", the "wall blocking board game", or the "pawns and fences game" — all of which refer to Quoridor.

The board is a 9×9 grid of squares. Each player has a single pawn and a personal pool of walls (10 in the two-player version, 5 each in the four-player version). Players alternate turns. On your turn you must do exactly one of two things: move your pawn one square, or place one of your walls. That is the entire rule surface — the depth comes from what those two actions imply.

Full rules

Setup

  • Board: 9×9 squares (81 in total). Between the squares are 8×8 = 64 potential wall slots.
  • Two players: pawns start on the middle square of opposite edges. Each player holds 10 walls.
  • Four players: pawns start on the middle square of each of the four edges. Each player holds 5 walls.
  • Every player's goal is to reach any square on the opposite edge from where they started.

Your turn

On your turn you must take exactly one action:

  • Move your pawn one square up, down, left or right, unless a wall or the edge of the board is in the way. Pawns do not move diagonally by default.
  • Place a wall from your reserve. Walls are two squares long and are placed on the grid lines between squares, either horizontally or vertically. Once placed, a wall stays where it is for the rest of the game — walls are never moved and never returned to the reserve.

Jumping over an opponent

If an opponent's pawn is on the square directly next to yours, you may jump straight over them to the square behind, provided that square exists and no wall is in the way. If the square directly behind the opponent is blocked (by a wall or the edge of the board), you may instead move diagonally to either of the squares beside the opponent — but only if those diagonals are not themselves blocked by walls.

Wall placement rules

  • A wall occupies two grid segments and must fit fully on the board.
  • A wall may not cross or overlap another wall.
  • The critical constraint: a wall may not completely trap any player. After the wall is placed, every player must still have at least one legal path from their current square to their goal edge. If your intended wall would cut off any player entirely, the wall is illegal and must be placed elsewhere.
  • When you run out of walls you may still move your pawn — you just can't build.

Winning

The first player to land on any square of their goal edge wins the round. In our online version, matches are played as best-of-five rounds by default (first to three round wins takes the match), but you can configure the round count when creating a room.

Strategy and tips

  • Count the shortest path. Both you and your opponent are running a race. On every turn, mentally count how many moves each side needs to reach their goal assuming no more walls are placed. Whoever has the shorter path is currently winning; the person who is behind should look for a wall that lengthens the opponent's path by more than it lengthens their own.
  • Walls are a limited resource. With only 10 walls in two-player Quoridor, every wall you spend must earn its keep. A wall that adds one step to your opponent while adding zero to you is worth playing; a wall that adds one to them and one to you is a wash.
  • Threaten, don't just block. Great walls do two jobs at once: lengthen the opponent's path and set up a future forced route (a corridor, a bottleneck) where a second wall becomes even more punishing.
  • Watch for jump traps. If your pawn ends up adjacent to an opponent near a wall, the jump-and-diagonal rules can suddenly give them (or you) an unexpected shortcut. Always visualise the jump options before you commit.
  • Save walls for the endgame. A player with walls left when the opponent has none is dictating the pace. If you can stay near even on path length through the early game, you enter the endgame with a decisive tool the other player no longer has.
  • Four-player Quoridor is different. With only 5 walls each, walls are precious and it is easy for two players to help each other by accident. Diagonal moves and jump interactions come up much more often.

Glossary

Pawn
The single round piece each player moves toward their goal edge.
Wall (fence)
A two-square-long barrier placed between squares to block movement.
Goal edge / goal row
The row or column on the opposite side of the board that your pawn must reach.
Jump
Moving directly over an adjacent opponent to the square behind them.
Diagonal step
The sideways move allowed when a straight jump is blocked by a wall or edge.
Path length
The minimum number of moves you need to reach your goal edge given the current walls.

Frequently asked questions

Is Quoridor the same as the "balls and walls game"?

Yes. Many players remember the game only by its components — round pawns and wall segments — and search for it as the "balls and walls game" or the "wall blocking board game". It is called Quoridor.

Is Quoridor a solved game?

9×9 Quoridor has not been formally solved. Smaller variants (5×5) have been computer-solved and are a first-player win with perfect play. On the full 9×9 board strong engines exist, but the game remains rich for human play.

Do I have to place walls?

No. On every turn you choose freely between moving your pawn and placing a wall. You can play an entire game without ever placing a wall — you just usually won't win against a player who does.

Can I completely block my opponent with walls?

No. The core wall rule is that after any wall placement, every player must still have at least one legal path to their goal. A wall that would fully cut off any player is illegal and cannot be placed.

How long does a game of Quoridor take?

A casual two-player round usually takes 10–20 minutes. Best-of-five matches take around 30–60 minutes. Four-player games are quicker per round but often more chaotic.

Where can I play Quoridor online for free?

Right here at playquoridor.online. You can create a private room and share the code with a friend, use Quick Match to be paired with another player, or fall back to a local bot when nobody is around. No account and no download required.

Start playing

Ready to try it? Return to the game to create a room, join with a code, or jump into Quick Match. If you want to see how you stack up against other players, the stats page shows the current leaderboard.